Doward said:SoD, you gotta tell me where you're getting launch titles for PS3 that look better than current Xbox360 games?
There's not a single game out right now (including Oblivion) that has FULLY utilized the 360's potential.
The GPU of the 360 is more powerful than the PS3s. The CPU of the PS3 is more powerful than the 360's. The 360's core logic is a HELL of a lot easier to program for - hardware means precisely shit when you can't coax the full potential out of it.
NOTHING in ANY of the screenshots you have posted, look SIGNIFICANTLY better than the 360's current crop of games.
Where do you come up with 30% utilization? (oh yeah, on the subject of the Cell - you realize that 1 SPE is ALWAYS held back for the Linux-based OS, right? You can not release it. Also, the OS keeps another under control, and can pull it whenever it wants to. No programmer worth his/her salt is going to honestly program for the PS3, and assume he always has control of that 2nd SPE. Realistically, you don't have 7 SPEs to play with. You have 5. 5 SPEs + 1 PPC != significantly more CPU power than the 360.)
Considering something like 73% of statistics are made up out of one's ass, I'll have to assume you got the 30% figure from there, as well.
The PS3 OVERALL has a more powerful CPU subsystem (7spe + 1ppc) than the triple-core PPC of the Xbox360.
The xbox's GPU system is faster, and more efficient, than the PS3s.
When you actually look at AVAILABLE RESOURCES - they are damn near equal.
I read the 30% thing on qj.net.
and yes, I do I think games for the PS3 look better then the current 360 games.
When did I say the 360 was using all of its potential? I just implied that its been out a year and should be using far more then PS3 already.
Also, I remember hearing the same bullshit about how much hard the ps2 was to program then the xbox/gamecube but there were plenty of might impressive games that came out for it... don't under estimate programmers or the cell.
Oh, and just for the record, Halo is a scrub FPS.