Addicting game part 3. HELP!

Mr.SelfDestruct

I build planes... yeah...
May 27, 2005
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everett, WA
well ya, and you can also suck the thing that freaks him out through the fan in the wall, it then proceeds to freak the guy on the others side out, then it flies away, and you can get the green thing into the water, and you can get the guy on the shelter down in between the boxes, and you can get that pink bar on the box to the right to fall off, but it never leads to the torches to getting lit, and alos I have NO idea what those two un-manned switches do. so I dunno.
 

MDCmotorsports

Offical SM Expert: Turbochargers
SM Expert
Mar 31, 2005
4,194
2
38
43
Indy 500
www.MDCmotorsports.com
Describe pink bar on the box please....

Yeah I just found the fly trick. Turn on the fan as soon as the fly flies out...

Also found at the bottom of the lake that the spear goes up and down...

You can use the guy that supposed to run the catapult to go down, and if you click on the steps bombs come out. Click on the red sign up above at the right moment, and it will shoot a bomb over to kill the one eyed glob. Thats it though....
 

Mr.SelfDestruct

I build planes... yeah...
May 27, 2005
608
0
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36
everett, WA
I think the spear is a gate from way back when.

and the pink bar goes over and over every time you clik it and eventually, it ends up propped up against the box. the guy can walk up it if hes stuck down there, explain the thing about the bomb again please??
 

IHI-RHC7

"The Boss"
Apr 1, 2005
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Oregon
OK, I let the psycho creature out of the box, but he kills the guy, and then he blows up the fishing line...
 

IHI-RHC7

"The Boss"
Apr 1, 2005
1,310
0
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Oregon
Ok, click the switch in the hill, and the staircase lights up, click the right arrow in the hill, then click the staricase and it moves to the right. The box that spits out bombs has a pink bar on it. click the pink bar after blowing the door off the house, and you can climb over the box, down the stairs and into the house. (must keep stairs by the bomb box, but that was the best descriptive to show you the pink bar) once in the house, open the window, the guy slams it shut, knocking the blob onto the ground.
Take out the electric fence Via bird bomb, and then click the blob. He will run over the creature box and hang out in the water. Make the water flow to the left, and click the left arrow in the hill. Click the staircase and it will move to allign with the creature box. Click the doorbell and the guys runs out of the house, on top of the creature box, falls off the side, and the dog on wheels busts out of the box, smashing the guy. The leftward current in the water allows the dog to avoid the proximity mine and the blob eats him. That's all I've got...
 

Stanzaspeed

2.5 Twin Turbo R
Staff member
Mar 30, 2005
1,453
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Calgary, AB
VICTORY IS MINE :biglaugh:



Open the door in the roof. Click on the red dot thing to turn it into the green arrow. Click on the small yellow arrow beneath it to make the stick man walk right and fall through the hole. Then click on the green arrow to turn it back into red. Click on the crate the to the right of the stick man to let out a grenade. Repeatedly click on the little yellow arrow to make stickman throw the grenade up, which will then be blasted forward by the red dot. The grenade will fly into the door on the right side of the screen and blow it up. Then click on the pink plank sitting right on top of the crate (where the grenade came out of) until it falls off and makes a ramp. Click on stickman to make him go thru the door you just blew up. Open the window to scare the blob down to the ground.

NOW, look at the top left side of the screen. Tilt the lamp and turn it on so that light shines on the balls. Click on the crow, which will pick up a ball and fly across the screen. Here's where you need timing: Click on the 1st cloud as the crow flies by to make it drop the ball on the antennae on the hill below. Now click the blob to get it out of the way; it will go into the water.

Turn on the underground switch to make the light underneath the steps light up. Click the blue arrow pointing right on the circular underground thing. This will make the "wheel" on the steps rotate clockwise. Click on the stairs to make it move right. Ring the doorbell to make stickman come out and climb onto the roof.

Click the crow again to pick up another ball, but THIS time, click the 2nd cloud as the crow passes by, making it drop the ball into the catapult. Now here's the neat part: Once you click a cloud three times, it explodes the third time. You've already clicked the 1st cloud once, so click it again. You need timing again at this point. Click the 1st cloud for the third and final time to make it explode, and then click on the stickman at the catapult ASAP! He'll launch the ball, which will fly through the acid rain from the cloud and turn into a fireball which will then destroy the banner. Whew, there's still more.

Click on the man on the top floor of the castle on the left to make him fall to the lower floor. Timing here is once again crucial: Click the door-thing underneath the stained-glass window to make a fly and another stickman come out. Then just keep clicking on the fan in the wall (there's a faint arrow pointing to it) to make the fly bug the other stick man. Once the fly passes through the fan, click the stickman on the right to let him walk safely underneath the suspended crate.

Now click on the leftmost stickman to make him fall again and so that he's next to the lever. All levers should now have an accompanying stickman. Let's start with the bottom stickman: Click on the arrow below him to switch it from left to right. Then click on stickman to make the water flow right. Then click the middle stickman to open the trapdoor. Finally, click the top stickman to release the suspended crate.

Timing needed here: A fish will come out of the box and fall into the water. Once the fish hits below stair level, click on the large underwater gate to let the fish flow by and get caught by the fisherman. Turn off the water current by clicking on the appropriate stickman. Then click the fisherman, who'll eat the fish and bounce up to the roof of the castle. Click on him when he's on top to light the first torch.

Now for the second torch: Turn on the water current again so that it flows right. Click on the red dot to turn it into a green arrow again and click the small yellow button to make the stickman at the catapult go inside on the right. Open the window to make another blob come out. Click on the new blob to make it explode the underwater mine. Turn off water current (this might not be needed but just in case). Click on the blue left arrow on the circular underground switch to make the wheel on the stairs turn counter-clockwise. Click on the stairs to move it next to the crate.

Last bit... more timing!: Ring doorbell to let stickman out. Click crate when he's almost to the top of the stairs to make him fall into the crate. He'll bust out of the crate in a monster truck (literally), so click on the underwater gate in time to let the truck pass. Stickman will ditch the truck and climb into the castle to light the second torch. NOW you can flip both underground switches to activate the portal.

COMPLETE 10/10. Yeah baby.
 

Stanzaspeed

2.5 Twin Turbo R
Staff member
Mar 30, 2005
1,453
0
0
38
Calgary, AB
i got one in 20 minutes :biglaugh: im reading the rhyme of the ancient mariner and checking sm at the asme time